Interactive analysis of the operation interface of the washing machine
What product design methods can we learn from the interaction of the operating interface of the washing machine?
What product design methods can we learn from the interaction of the operating interface of the washing machine?
As a product manager, the most frequently spoken word is “demand”, which is also the ability that product people must master. In this Internet age where everyone talks about needs and talks about pain points, as a product manager, have you really mastered the methods and capabilities of needs analysis?
If you just put forward ideas, regardless of the commercial value thinking behind the ideas, technical feasibility judgments, project management promotion, etc., then there is not much difference between us and the unreliable product managers who often complain about “regardless of life”.
What icon is suitable for “operations” positions? I finally drew a small column chart: the horizontal and vertical axis + two columns arranged left and right, the right column is higher than the left column. Although it is still very abstract, the work of various operations is very different, but business growth is always a common goal.
The product must be concise while meeting functional requirements. In order to cater for the needs of a few people, or the needs of a few situations, it is not worth the gain to make most people or most situations complicated.
The work in recent days is a bit special and requires a series of activities with PR students; it has nothing to do with design and development, but I have personally seen all kinds of individuals in the world of traffic-enthusiastic, serious, perfunctory , Noisy, exaggerated, vulgar. When the all-day work was no longer dealing with developers and designers, I found that even just a few days, it was almost exhausted and suffered internal injuries.
In less than a second, the decision has already begun. Humans are visual animals. Therefore, the design has a huge impact on the work effect of persuasion. Design affects the audience’s first impression of the content, and affects users’ consumption decisions and marketing effects.